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Gold ruby ring witcher 3
Gold ruby ring witcher 3







gold ruby ring witcher 3

This mod isn't a panacea to all those problems, but what it does do is give you the fine-grained choice over how the economy should be setup, multiple realistic factors that affect the economy, and runs that economy in a predictable fashion. (I'm not blaming CDPR, I think they did great given so many conflicting constraints, constraints to which we modders are not bound). The Witcher 3 economy is weirdly unbalanced in numerous ways, for a lot of reasons: trying to be lore friendly, trying to be easy-playthrough friendly, restricting resources even though Geralt has access to insane amounts of precious items, etc. The gold ring is not precious, there's no Gollum here. Which, as we all know, is total nonsense. It started on my latest playthrough looking yet again at the Gold Ruby Ring with some stupid description like "Can be dismantled into parts, or sold for a significant sum". Compatible with a high number of other mods, including many favorites likes Friendly HUD and Friendly Stash. Doesn't edit any of the game's XML definition files, so other mods that tailor the economy by altering those definitions are compatible.

gold ruby ring witcher 3

  • Two Settings Presets: Balanced for a 'kinda' fair balanced economy, and Zero for tweakers who want to set everything themselves from a neutral starting point.
  • Quest items, Upgrades, Alchemical creations.
  • Choose to make certain item types sellable.
  • Option to respect CDPR 'no sale' flag.
  • Base price, merchant price percentage of that price. And minimum threshold price based against current market value for crafted item. Optional system for making the economy increasingly more challenging as your level increases.
  • Price modifiers based on Item Quality.
  • Legendary and precious items fetch a price premium.
  • Optionally set Merchant Rarity Purchase Modifier for items.
  • Optionally set Merchant Purchase Interest by product type and merchant sector.
  • Crafters for crafting goods, alchemists for alchemy goods, etc.
  • Optionally limit merchants to purchases only in their own sector.
  • Merchants Liquidity Modifiers alter prices depending on Merchant's available funds.
  • Merchants refresh their funds incrementally day-by-day.

    gold ruby ring witcher 3

  • Set Merchant Fund parameters, and how often they refresh their balance.
  • Set a random percentage range that prices will fluctuate by in a given region. White Orchard's local economy is different to that of Novigrad, or Skellige.
  • Set regional Purchase and Sale Modifiers.
  • These apply to all transactions universally.
  • Set global Purchase and Sale Modifiers.
  • Does not alter saved games, so may be installed at anytime.
  • Mod can be enabled/disabled with a in-game menu on/off switch anytime.
  • Every modifier can be tweaked so the economy works however you think it should.
  • Fully customizable through in-game menus.








  • Gold ruby ring witcher 3